| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

Support Class Overview

Page history last edited by Azmodan 10 years, 10 months ago

Class Overview:

The support class, as the name implies, supports the team with adrenaline and ammo. Unique abilities let this class gain adrenaline faster than any other class.  It can also store more adrenaline than any other class. All the adrenaline allows for many adrenaline combos to increase efficiency. Looking at the damage, resistance and health part, the support turns out to be a nice all round char. Not as much HP and resistances as a paladin but certainly better than the berserker. Same for the damage, more than a paladin, less than a berserker. The Stats Overview will provide you with the exact numbers. Last but not least, the support class can summon pets to distract or kill enemies but be advised, they are expensive and no all round weapons.

 

Development:

Rank 1: Not as fragile as a berserker at the beginning but the greatest strength of a support class, the adrenaline, isn't really developed on rank 1. Spawning adrenaline for the team is barely possible.

Rank 2: A good base, almost fully developed adrenaline abilities (1 lvl short of maximum on the important stuff). You gain access to your first real pets but most of them aren't worth it.

Rank 3: Full access to all adrenaline related stuff. You gain a reloading weapon maker as well as better pets. A rank 3 Support can supply a small party on his own.

Rank 4: The perfect all round char. You gain access to some amazing pets but most of them only really work when they are maxed out. You also gain an infinity maker which gets rid of any ammo problems. You also gain the possibility to spawn with full adrenaline on each spawn which proofs to be really useful.

 

Unique Ability:

The unique ability of the support class, which doesn't have to be bought, is vehicle regeneration. If you are the driver of a vehicle, it will regenerate 1 health every second per rank of your support char. (Max 4/sec)

 

Threat:

Your so called threat, is an invisible multiplier on any experience, for leveling,  you gain by shooting enemies. Since the classes do different amounts of damage, the possibility of threat evens out the classes so every class has the same chances for experience.

The support class gains threat by spawning ammo and adrenaline but the threat level is not increased unless a player takes the spawned stuff. For adrenaline it is further restricted to other, non support players, for anti-abuse reasons. The high level adrenaline distribution abilities like Vigor and Power Field also give Threat.

 

Ability recommendation:

Adrenal Drip (ME) -> get it as soon and as much as possible!

Adrenal Surge (ME) -> get it as soon and as much as possible!

Adrenal Syringe (ME) -> gives 1000 adrenaline each map, get it, but also use it :P

Ammo Dump (ME) -> get it as soon and as much as possible!

Companion Sacrifice (ME) -> only when you have a pet that survives longer than you ... Feral Branch

Energy Leech (ME) -> get it as soon and as much as possible!

Energy Transfer (ME) -> avoid till rank 2 otherwise you will waste a lot of adrenaline. But then get it!

Enhanced Adrenaline Pickups (ME) -> doesn't work on many sorts of adrenaline, your choice but there is better stuff.

Implosion (ME)  -> only useful on high level and with a lot of adrenaline.

Loaded Enforcer (ME) -> get it!

Power Field (ME) -> Some statpoint investment but good for larger parties.

Readiness (ME) -> really really important and cheap. The key factor for a good start on a hard map.

Summons: Feral Branch (ME) -> time to choose, Feral or Skaarj branch, you can't have both. Feral are usually better tanks, Skaarj do overall more damage.

Summons: Skaarj Branch (ME)

Summons Feral Air: Dragon (ME) -> slightly guided shots, flies.

Summons Feral Air: Gasbag (ME) -> spawnes a big gasbag that then summons smaller gasbags (lvl 3+).

Summons Feral Air: Razor Fly (ME) -> fast, hard to hit, no rapid attack though.

Summons Feral Land: Raptor (ME) -> a lot of health, not too fast but bites nice.

Summons Feral Land: Shrike (ME) -> good health and stealth, not the serial killer.

Summons Feral Land: Titan (ME) -> very much health.

Summons Skaarj: Queen (ME) -> a lot of health, teleport, shield, good resistances, good damage but very aggressive.

Summons Skaarj: Skaarj Warrior (ME) -> good resistances, solid health, good damage, an all round pet.

Summons Skaarj: Slith (ME) -> becomes fire slith with ultime, good resistances.

Summons WarSkaarj: Brute (ME) -> pathetic health, starts as Lesser Brute and ends as Behemoth.

Summons WarSkaarj: Skaarj Trooper (ME) -> becomes sniper, low health, good and accurate attack, pathetic in close quarters.

Summons WarSkaarj: Warlord (ME) -> Ultimate killing machine with guided rockets but low health. When it flies it's god, but on the ground and against certain types of enemies it is useless.

Trans Mechanic (ME) -> only in big player monster battles useful.

Vehicle Vitality (ME) -> to weak to be of much use, only for very very high level supports who like vehicles.

Vigor (ME) -> perfect way to get rid of adrenaline in mid battle. Your allies won't even know what to do with all that adrenaline.

 

Back to FrontPage or take a look at the other classes: Berserker Class Overview, Necromancer Class Overview, Paladin Class Overview

 

 

Comments (0)

You don't have permission to comment on this page.