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Artifacts Special Keybinds

Page history last edited by FrankyTheFly 7 months, 3 weeks ago

Those keybinds can be used to directly activate an Artifact without the need of scrooling between them.

 

Standard Artifacts

Triple Damage = set input <key> SelectTriple | InventoryActivate

Globe of Invulnerability = set input <key> SelectGlobe | InventoryActivate

Boots of Flight = set input <key> SelectFlight | InventoryActivate

Electro-Magnet = set input <key> SelectMagnet | InventoryActivate

Magic Weapon Maker = set input <key> SelectMWM | InventoryActivate 

Teleporter = set input <key> SelectTeleport | InventoryActivate

Lightning Rod = none ATM

 

Adrenaline Master special Artifacts

Double Magic Modifier = set input <key> SelectDouble | InventoryActivate

Max Magic Modifier = set input <key> SelectDouble | NextItem | InventoryActivate

Overmax (+1) Charm = set input <key> SelectPlusOne | InventoryActivate

 

Medic special Artifacts

Medic Weapon Maker = none ATM

Sphere of Regeneration = set input <key> SelectSphereRegeneration | InventoryActivate

Life Burst = set input <key> SelectSphereRegeneration | PrevItem | InventoryActivate

 

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