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Redeemer

Page history last edited by FrankyTheFly 6 months, 2 weeks ago

The first time you witness this miniature nuclear device in action, you’ll agree it is the most powerful weapon in UT2004. Due to the extreme bulkiness of its ammo, the Redeemer is exhausted after a single shot. (Except if you have 100 Ammo Bonus and more).

 

 

The primary fire shoot a slow-moving but utterly devastating missile. Make sure you’re out of the Redeemer’s impressive blast radius before it impacts.

 

The secondary fire allows you to guide the nuke yourself with a rocket’s-eye view. Keep in mind, however, that you are vulnerable to attack when steering the Redeemer’s projectile.

 

Base Damage

Primary: 250-1500 pts

Secondary: 250-1500 pts

 

Base Ammunition

Weapon pickup: 1
Maximum: 1

 

Best Modifier

None *

 

Tips

Killing yourself with a Redeemer missile can kill teammates in the blast radius, so be very carefull when using a Redeemer in Monster Mash!

 

* In Monster Mash the modifier on Super Weapons is not important since the effective magic always depend on what weapon you are curently holding (Once the deemer missile is flying, switching to any other magical weapon will make the missile take that effect). See Weapon Master Character Guide: Super Weapons Combo section for more detail.

 

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