The Bio-Rifle provides rapid-fire wide-area coverage in primary firing mode, and a single-fire variable payload secondary firing mode. In layman's terms, this equates to being able to pepper an area with small globs of Biosludge, or launch one large glob at the target.

The primary fire of the Bio-Rifle shoots a small ball of green goo that can stay a couple of seconds untill they detonate. You can then create a small field of goo and create traps where your opponents may step on. This mode is full-auto, so spew away.
The secondary fire is quite useful for defense. By holding the secondary fire key you can charge the Bio-Rifle and realease a big ball of goo. The longer you charge secondary fire, the slower and heavier the projectile gets. So a 50% charged blob will travel farther and faster than a 100% charged blob, but obviously be less strong. On impact with the ground or walls, the blob will split into a few smaller blobs.
Base Damage
Primary: 35 pts
Secondary: 35-210 pts
Base Ammunition
- Weapon pickup: 20
- Ammo pickup: 20
- Maximum: 50
Best Modifier
Flight
Healing
Infinity
Vampiric
Tips
You can "goop jump" by shooting goop, putting the shield on the shield gun up, and jumping just as the goop explodes.
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