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Medic Overview

Page history last edited by FrankyTheFly 7 months, 3 weeks ago

Contents

 

* 1 Medic Overview

* 2 Medic Specific Abilities

* 3 Important Stats

* 4 Other Abilities

* 5 Abilities to Ignore at low level

* 6 Disabled Abilities

 

Medic Overview

The Medic class is, in many ways, the backbone of the three classes available on Monster Mash. The Medic heals and protects allied players on the battlefield. In addition, the Medic excels at defense, and can take more damage than any other class without even considering his formidable healing capabilities. High level Medics may also summon creatures to aid them in battle.

 

Medics are armored tanks with the ability to heal themselves extremely efficiently. If you play them correctly they are unbreakable. Their chief enemies are Titans, because their boulders are the only attack capable of killing a high level medic in one hit*. Medics are also highly useful to have around because they can heal their teammates. Medics can also summon monsters as pets. You can tell a Medic apart from other classes by the blue + over their heads and the shiny, blue (Medic) weapon or transparent, pink (Infinity) weapon in their hands. And the amount of teammates crowding around them.

 

* See full Guide Here: Medic Character Guide

 

Medic Specific Abilities 

Advanced Damage Reduction

Experienced Healing

Loaded Healing

Loaded Monsters

Medic Artifacts

Medic Awareness

Monster Health Bonus

Monster Intelligence

Monster Points

 

Important Stats

Weapon Speed

Damage Bonus

Health Bonus

 

Other Abilities

Adrenal Drip

Airmaster

Awareness

Cautiousness

CounterShove

Ghost

Iron Legs

Power Jump

Quickfoot

Regeneration

Shields Up!

Smart Healing

Speed Switcher

Ultima

 

Abilities to Ignore at low level

Airmaster*

Cautiousness** 

Countershove**

Iron Legs

Loaded Monsters*** 

Monster Points*** 

Monster Intelligence*** 

Monster Health Bonus*** 

Power Jump*

Quickfoot*

Retaliation**

Shields Up!**

Smart Healing**

Speed Switcher 

Ultima

 

Disabled Abilities

Donor's Reward

Life Shield

Sphere of Protection

 

* These are the most importent skills of the extra ones. Once you have all the skills you need these are the first ones to get.

** Ignore these initially. Once you have baugth everyting else then you can buy them.

*** Only buy Monster Abilities once you have MAXED your other stats. Monsters are very weak, 

but they take on your stats, so if you have them all maxed your Monsters may actually do some good. 

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