- Weapons in Monster Mash have a 40% chance of being enchanted when you pick them up. Enchanted weapons offer increased damage as well as other beneficial effects. Enchanted weapons are characterized by visual effects displayed on the weapon or on the character holding the weapon, and by the name displayed when you pick up or switch to a weapon.
Tips
Some of the weapon modifiers can be copied among players, for more detail on how to copy weapon see the Copying Weapons section of the General Informations.
Monster Mash uses the following weapon modifiers (alphabetical order by http://alphabetizer.flap.tv/):
Type |
Enchantment Name |
Type |
Short Description
|
NonLegacy |
Chain Lightning |
General
|
Lightning bounces to nearby enemies.
|
|
Critical
|
Disabled
|
|
Both |
Damage |
General
|
Deals extra damage.
|
NonLegacy Legacy is Sturdy |
Earth |
General/Elemental
|
Reduces knockback effects, protects against Titan attacks and falling damage.
|
Both |
Energy/Draining |
General/Elemental
|
Grants mana/adrenaline each time you deal damage.
|
NonLegacy |
Flight |
General/Elemental
|
Allows you to fly while held.
|
Both |
Force/Slow Motion |
General/Elemental
|
Speeds up projectiles you shoot.
|
Both |
Freezing |
General/Elemental |
Slows enemies you shoot.
|
Both |
Healing |
General
|
Restores health to allies you shoot.
|
|
Hover |
Disabled
|
|
NonLegacy |
Hunter's |
General
|
Deals extra damage to Dinosaur creatures.
|
NonLegacy Legacy is Rage |
Immolation |
Disabled
|
Deals extra fire damage.
|
Both |
Infinity |
General
|
Cannot run out of ammunition.
|
Both |
Knockback |
General/Elemental
|
Pushes monsters that you shoot.
|
Both |
Lucky |
General
|
Creates items you need while you hold it.
|
NonLegacy |
Mana Shield |
Disabled
|
Prevents damage to health by draining mana/adrenaline.
|
Both |
Medic |
Medic
|
Special Medic weapon.
|
Legacy |
Null Entropy |
Disabled |
Functionality identical to Petrification. |
Legacy |
Penetrating |
Disabled |
Hits all enemies in the line of effect of a hitscan weapon. |
Both |
Petrification |
General/Elemental
|
Stops enemies momentarily.
|
Both |
Piercing |
General
|
Ignores enemies' damage reduction.
|
NonLegacy |
Plunder |
Disabled |
|
Both |
Poison |
General
|
Poisons enemies you shoot.
|
Both |
Protection/Harm |
General
|
Reduces damage you take.
|
Both |
Quickfoot/Slowfoot |
Disabled |
Increases/decreases player speed. |
Legacy |
Rage |
General/Elemental
|
Deals high extra damage, but sacrifices health. |
Both |
Reflection |
General
|
Reflects energy attacks.
|
NonLegacy |
Rejuvenation |
General/Elemental
|
Restores health, adrenaline/mana, and ammunition for this weapon while held.
|
NonLegacy |
Reloading |
General
|
Restores ammunition for all weapons while held, restores ammo to allies you shoot.
|
NonLegacy |
Retaliation |
General
|
Deals damage to enemies that hit you.
|
NonLegacy |
Skaarjbane |
General
|
Deals extra damage to Skaarj creatures.
|
Legacy |
Sturdy |
Disabled |
Negates knockback from enemy attacks. |
Both |
Vampiric |
General
|
Grants health each time you deal damage.
|
Both |
Vorpal |
General
|
Chance to instantly kill a monster. |
Elemental Weapons
Some weapons are classified as Elemental Weapons which means they can be created using the Elemental Weapon Enchantment. Elemental Weapons all have varying effects, but may all be more or less effective against Elementally-attuned monsters. For example, Fire-associated weapons are less effective against Fire-attuned monsters, such as Volcanic Sliths, while Water-associated weapons are more effective against them.
This chart displays the four elements and the weapons that are associated with each element below.
Fire |
Water |
Earth |
Air |
Rage/Immolation
|
Rejuvenation |
Earth |
Flight |
|
Freezing |
Petrification |
Energy |
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